Impetus

    I consider myself a design maker who works through the language of space. I have always invested my time and energy into creating something that is tangible and beautiful at the same time. It is important that my work bridges different disciplines, I strive to use technology not only as a tool but also incorporate it into my ideation process. I strive to create art pieces in which technology would be constructive yet not intrusive, and thus give the audiences an opportunity to appreciate the content of the pieces.

    In architecture school I was trained to think in terms of space and how people move in relationship to space. I try to see not only the structure, but also the volume that is created in between. I found it interesting to take note of not only the positive shapes, but also the negatives — they are equally important. I believe that our understanding of the environment is constructed of both what we can perceive and the lack there of.

    The million dollar questions is: “How is reality constructed?” I’ve chosen to look into some specific aspects to this question in attempt to focus my research. Firstly, who am I researching for? I’m discussing reality in the context of what it means to us as humans, which are capable of reasoning and logical thinking. From then on, how do we—as humans— approach and understand what reality is? I begin to imagine that this process can be generalized into two parts: we are first passively absorbing the sensory inputs we get from our surroundings, and when we actively interact with the surroundings, we are able to collect feedback. Finally, where do we go from there? We build on top of our existing knowledge of the reality that we are in, we pass that knowledge onwards and form a societal opinion on the world where we exist.

    Let’s take a closer look at the second questions from above, and further break down this process of “perceiving, reacting, and . How can the physical space help or mislead us on understanding reality, and how does our senses and perception play a role in this process? What are the limitations to our senses? As technology advances, we seem to see the world in a more precise manner than we did before, and I wonder if that means we are getting closer to reality.

    Through this project I aim to create an alarming disconnect between the physical environment and the perception of my audiences. I hope to provide an opportunity for the audiences to become aware of the possible disconnect between their sensory inputs and the physical reality. More specifically, I would like to create the following situations:

    unreal realities

    Bring attention to how our perception can be deceiving. 

    real unrealities

    Imagine and realize what could exists beyond our human range of senses.

    The terms “unreal realities” and “real unrealities” are taken from the short story “School of Constructed Realities” by Dunne & Raby. I’ve used them here in the context of my thesis, which does not necessarily align with the authors’ originally definition. In order to properly continue my exploration, there are several more terms I will need to clearly define: environment vs. reality, and sense vs. perception.

    In one sentence, I hope this project would inspire my audience to re-assess what they believe to be or not be the reality.

 

Concept statement WIP

    I plan to create an environment that challenges the constituents of our perceived reality. I hope to provide an opportunity for the audiences to become aware of the possible disconnect between their sensory inputs and the physical reality. Facilitated by space design, kinetic sculptures and AR technology, the project space will bring surprises, confusion and excitement of revelation. I would like my audience to walk away noticing things they've taken for granted and overlooked; with a mindset of skepticism for their old practice of perception.

DT Thesis precedents

As precedents, I referenced the following six thesis projects from past MFADT students:

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Melaine Bossert

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Shuangshuang Huo

Eric Jiang

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Christina Lafontaine

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Zeqing Hong

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Heloise Sampaio

I'm paying a closer look to the three following projects:

Path

In this project, Eric Jiang explores the concept of an "auralized landscape". It discusses the relationship between our environment and our senses and how technology facilitates our perception. The audience's raking motion would trigger audio of the chanting of monks. It's also interesting that the technological interaction is embedded into a ritual that is commonly perceived as purely analog. Through interacting with a virtual sand garden, the audience can curate and use sound to visualize their own version of a zen garden - their own reality. 

Ethereal Ecologies

Christina Lafontaine's project explores the concept of parallel worlds and the illusory liminal spaces that bridge the boundary between our accepted reality and the unknown. She states that "my goal is to inspire curiosity and discovery about what exists beyond our human range of senses", and I consider that to be successfully achieved. I --and I imagine many else-- have always been intrigued by the concept of parallel universes and hidden portals which take us to another world. Her multi-media installations, although tiny in scale, illustrates a landscape that could expand into an entire world. I enjoy her photography skills and her documentation gives a clear explanation that these landscapes are to be stumbled upon and discovered within a seemingly ordinary urban landscape.

Blind Spot

How do we perceive the reality? Zeqing Hong's project builds on the common assumption that our eyes are the cameras that constantly monitor reality, and begins to ask what are the limitations to our eyes and thus our perception. In this interactive installation, the audience encounters the self from an outside perspective through seeing footages of themselves. This project asks existential questions and points the focus of our perception back to ourselves.

 

Concept Statement

Context: what are you researching, experimenting with or studying; and why?
Intention: what do you plan to make, and why? How is this making a response to your inquiry?
Impact: what is the goal of your project, why is it important?

I plan to create an environment that challenges the constituents of our perceived reality. I hope to provide an opportunity for the audiences to become aware of the possible disconnect between their sensory inputs and the physical reality. Facilitated by space design, kinetic sculptures and AR technology, the project space will bring surprises, confusion and excitement of revelation. I would like my audience to walk away noticing things they've taken for granted and overlooked; with a mindset of skepticism for their old practice of perception.

Domain exercise

This is the documentation of an in-class Domain Mapping exercise.
Sep 7th, with Professor Jess Irish.

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Top level domains:

  • Interactivity
  • Public Art
  • Space Design
  • Psychology

Some design questions:

  • How can I use an installation to document and reflect the traffic that passes through a space in an artistic way? I want to gain a perspective that is meaningful by synthesizing the perceived information.
  • How can I use interactive artwork to influence the way people perceive a space, and generate emotional response accordingly?
  • How can I test the factor that determines how likely a person is to interact with an object, what can I learn from it and how do I translate that into an artwork?
  • How does something man-made --a sculpture or a machine-- live? How can I make it appear to live, breath, sleep and how should or should it not reflect human behaviors?

I then re-organized the questions into three possible design concepts, and for each one of them listed three precedents.

 

Reflection and revised design question:

  • How do we define reality? What are the aspects of it?
  • How does the physical space help or mislead us on understanding reality, and how does our senses and perception play a role in this process?

Grid of 9_Part 2

On Aug 29th I met with Aaron Lee to review the exercise, I received the following feedback:

  • Think of different media and different responses
    • excitement/ fear/ others...
    • Polar opposites?
  • Why the medium(tool), and why the space?

  • Public Art - what are the other senses: sound, smell, etc.

  • Why ARKit?

    • Amazing experience on top of ordinary space, or both curated?
  • INTERACTION DESIGN - how to make technology less intrusive?

In addition to my research concepts:

1. AR + home entertainment

I would like to research the current projects/demos made with ARKit to understand the application of it, and make lists of physical activities that people can do within a small private space, and cross link these two lists for inspiration.

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Goals/responses:

  1. gameplay/entertainment
  2. home improvement
  3. emergency alarm
  4. critical design?
  5. exercise

2. Interactive Art

I would like to research the difference between high art and public art, and understand what makes artwork more approachable. I will create a list of the physical mechanisms as well as conceptual cues that makes it so and compare them with my current skillset.

  • The Times article by Ken Johnson, Well-Behaved Street-Corner Sculpture: “...outdoor art serves rather to divert, amuse and comfort. ...contemporary outdoor art tends to offer unobjectionable, mildly decorative or entertaining and relatively empty experiences."  

  • Public art can express community values, enhance our environment, transform a landscape, heighten our awareness, or question our assumptions. Placed in public sites, this art is there for everyone, a form of collective community expression. Public art is a reflection of how we see the world – the artist’s response to our time and place combined with our own sense of who we are…. As our society and its modes of expression evolve, so will our definitions of public art. Materials and methods change to reflect our contemporary culture. The process, guided by professional expertise and public involvement, should seek out the most imaginative and productive affinity between artist and community.  Association for Public Art

3. Social media + Advertising

I would like to research the process of creating an advertising campaign, and try to understand the different entry points where technology can be injected, to serve the goal of making a campaign more effective and gain more exposure.

  1. Define target audience
  2. Conduct market research + look at precedents/competitors
  3. Choose marketing platform/medium*
  4. Create appropriate branding
  5. Send consistent and repetitive message*

I have then revised my Grid of 9:

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Grid of 9_Part 1

The Grid of 9 is the first exercise in the ideation process for my thesis.

Rule set summary: write down 3 different areas of questioning and a related initial concept to pursue each. Then, consider 3 completely different ways (tools, methods, forms) for exploring each concept. Tldr: 3 ideas, each made in 3 different ways.     


Develop three completely different sets of domains, issues or questions you are interested in investigating.

  1. I am interested in how AR technology can be applied to entertainment for private spaces such as home and offices.

  2. I am interested in the creation of approachable, interactive, generative public art.

  3. I am interested in the study of social media/content sharing in its relation to the retail and advertising industry.


Next, develop that area of investigation into potential thesis concepts:

  1. AR + home entertainment

    1. I would like to research the current projects/demos made with ARKit to understand the application of it, and make lists of physical activities that people can do within a small private space, and cross link these two lists for inspiration.

  2. Interactive Art

    1. I would like to research the difference between high art and public art, and understand what makes artwork more approachable. I will create a list of the physical mechanisms as well as conceptual cues that makes it so and compare them with my current skillset.

  3. Social media + Advertising

    1. I would like to research the process of creating an advertising campaign, and try to understand the different entry points where technology can be injected, to serve the goal of making a campaign more effective and gain more exposure.


For each concept, think of three completely different project based responses, using different forms of media / methods to realize that concept. Consider using entirely different ways of working, that can address the subject or theme from different perspectives.

For each of the 9 cells, list pros and cons, and rate your relative level of excitement for each. Prepare a 7 minute presentation to share your Grid with your class.

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Aug 29 Discussion with Aaron:

  • Think of different media and different responses
    - excitement/ fear/ others...

  • Polar opposites?
  • Why the medium(tool), and why the space?
  • Public Art - what are the other senses: sound, smell, etc.
  • Why ARKit?
  • Amazing experience on top of ordinary space, or both curated?
  • INTERACTION DESIGN - how to make technology less intrusive?